

Of course, this can have it’s benefits, especially in indie multiplayer games. Running on an old engine will do this, and seeing as how this is a low-budget game, I don’t expect to see the Source engine updated the way it was in something like Titanfall. Graphically the game looks dated, at best.

While the game can become frustrating (it’s a tough game), it’s never due to constantly being sniped or gunned down by a plethora of overpowered machine gunners (hello Battlefield). Teams are limited to just a few of each class, the Rifleman notwithstanding, so teams can never get stacked with Snipers or Machine Gunners. Class combinations such as this encourage an unusual level of teamwork and communication and this level of depth will undoubtedly scare of less serious players. This player is encouraged to stick close to the team’s Office, who, utilizing the Communications soldier’s radio, can call in artillery strikes. For example, there’s a Communications soldier, who is in charge of carrying the team’s radio to battle. At the beginning of each match, players can choose from an array of class types, including some classes that are rarely, if ever, included in many games. Strictly a multiplayer experience, Day of Infamy takes itself incredibly seriously. Though it still could use a few more maps and a fair amount of balancing, there’s enough game here to warrant the usually dreaded Early Access purchase. Recently entering beta, the game shows a surprising amount of polish and direction, taking the gritty realism of Day of Defeat and cranking it up a few notches.
#Day of infamy release date mod#
New World Interactive’s Day of Infamy may have begun its life as a mod of Insurgency (itself originally a mod of Half Life 2), but it has blossomed into its own project entirely.
